Looking at Second Life and the components that make up this new fad in education, it does not at all grab my attention or make me think I want to one day use this like many other things we explored this semester. Though it does benefit the students technologically, when should be call it enough. Before we know it all the kids will know is technology. Not that it is a bad thing but I think there should be a line drawn at useful technology in the classroom and technology that as students they use at home. I would consider Second Life something that students would be more interested using in their homes with their free time. To me there is no safety issue that would come up, but what about all the time that would taken out of regular curriculum to show the students how to use and work in the VR? I already know a lot of time is taken out to prepare for the MEAPS and MMEs. My mom complained about that for years. So why should we take more time out of the year to show students how to use the VR for a week or two week project?
At this point I see VR as a fad. When I was in elementary school Imovie was the big thing, but talking to parents who have students in 4th grade they have no clue what Imovie is. Technology that would allow hands on experience in the end is going to be the most benifical to the students. I do not see VR as being overall benifical.
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